//==============================================================================
// Strategos_anim.txt
//==============================================================================

//==============================================================================
define sword
{
		set hotspot
		{
			version
			{
            			Visual Attachments N Sword Iron
			}
		}
}

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
            			Visual Infantry g hoplite head Bronze
				ReplaceTexture infantry g hoplite head Bronze/generalhead
         }
      }
      set hotspot
      {
         version
         {
            			Visual Infantry g hoplite head Bronze
				ReplaceTexture infantry g hoplite head Bronze/generalhead
         }
      }
      set hotspot
      {
         version
         {
            			Visual Infantry g hoplite head Bronze
				ReplaceTexture infantry g hoplite head Bronze/generalhead
         }
      }
      set hotspot
      {
         version
         {
            			Visual Infantry g hoplite head Bronze
				ReplaceTexture infantry g hoplite head Bronze/generalhead
         }
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
anim Bored
{

   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredB
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredB
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredB
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredB
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {  
			Visual Cavalry G Hippikon_WalkA
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
			connect RightHand sword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			connect frontabdomen heroglow hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry G Hippikon_WalkA
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
			connect RightHand sword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			connect frontabdomen heroglow hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry G Hippikon_WalkA
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
			connect RightHand sword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			connect frontabdomen heroglow hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry G Hippikon_WalkA
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
			connect RightHand sword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			connect frontabdomen heroglow hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_DeathA
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_DeathA
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim whirlwindAttack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
				length 3.0
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.11 false ArkantosSpecial checkVisible 
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredA
				length 3.0
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.11 false ArkantosSpecial checkVisible 
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredA
				length 3.0
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.11 false ArkantosSpecial checkVisible 
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
				length 3.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.11 false ArkantosSpecial checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredA
				length 3.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.11 false ArkantosSpecial checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredA
				length 3.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.11 false ArkantosSpecial checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
				length 3.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.11 false ArkantosSpecial checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredA
				length 3.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.11 false ArkantosSpecial checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredA
				length 3.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.11 false ArkantosSpecial checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
				length 3.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.11 false ArkantosSpecial checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredA
				length 3.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.11 false ArkantosSpecial checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredA
				length 3.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.11 false ArkantosSpecial checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
		     	        Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/general2
				ReplaceTexture Cavalry G Hippikon Horse Standard/general
				connect RightHand sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect frontabdomen heroglow hotspot
         }
      }
   }
}